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1. The following rules have been designed to ensure fair play for all participants. Each player is expected to understand these rules prior to participation in the tournament. Any questions concerning these rules should be directed to the Tournament Director. *FIFA rules apply if not modified within*
a. SITUATIONS OR OCCURRENCES THAT THESE RULES DO NOT ADDRESS SHALL BE LEFT TO THE SOLE DISCRETION OF THE FIELD MARSHALL'S AND TOURNAMENT DIRECTOR. The Tournament Director has final authority regarding all event disputes and issues.
2. GAME PLAY
a. THERE ARE NO OFFSIDES IN 3V3 SOCCER.
b. GOAL BOX RULE: The goal itself measures three feet high by six feet wide. The goal arc is a 10 foot diameter arc or a 10 x 6 box and is directly in front of the goal. There is no ball contact allowed within the goal arc/box, however any player may pass through the goal arc. No player may stand within, defend from, or be stationary within the arc/box. If the ball comes to rest in the goal arc, a goal kick is awarded regardless of who touched the ball last. Any part of the ball or player's body on the line is considered in the goal arc and is an extension of such. If a defender touches the ball in goal arc, a goal is awarded to the offensive team. If an offensive player touches the ball within the goal arc, a goal kick is awarded to the defensive team. There are no goalkeepers in 3v3 soccer.
c. NO SLIDE TACKLING: Players must stay upright and “on their feet” when going into a tackle. This does not prevent players from sliding to stop/intercept a ball, but no contact can be made with opposing players.
d. GOAL SCORING: A goal may only be scored from a touch (offensive or defensive) within a team's offensive half of the field (Ball must be completely on the offensive half of the field: Cannot be touching the mid-line). If a player in their defensive end kicks the ball across midline and the ball hits another player (offensive or defensive) and the ball goes in the goal, a goal will be awarded.
e. PENALTY KICKS: Shall be awarded if, in the Field Marshall's opinion, a scoring opportunity was nullified by the infraction (the infraction does not automatically result in a red card). It is a direct kick taken from the center of the mid-field line with all players behind the mid-field line and the player taking the kick. This is a "dead-ball kick. If a goal is not scored, the defense obtains possession with a goal kick.
f. FIVE YARD RULE: In all dead ball situations, defending players must stand at least five yards away from the ball. If the defensive player’s goal area is closer than five yards, the ball shall be placed five yards from the goal area in line with the place of the penalty.
g. KICKINS: The ball shall be kicked into play from the sideline instead of a throw-in. This is an indirect kick.
h. INDIRECT KICKS: All dead ball kicks (i.e. kick-ins, free kicks, kickoffs) are indirect (i.e. the ball must touch two players) with the exception of corner/penalty kicks (i.e. the ball must touch two players to be scored as a goal. Ex: Player 1 passes to player 2 and player 2 shoots and scores – or – Player 1 passes in, it deflects off defender 1 and goes in the goal.).
i. GOAL KICKS: will be taken from any point on the goal line and not in the goal box area.
j. KICK OFF: Is an indirect kick and may be taken in any direction. A goal can not be awarded from a kick off.
k. SUBSTITUTIONS: Substitutions may be made at any dead-ball situation, regardless of possession. Teams must get the Field Marshall's attention and players are to enter and exit at mid-field. There are no substitutions on the fly.
l. GAME DURATION: The game shall 24 minutes in length with one (1) minute half time. Start and end of game will be signaled by an air horn.. Games tied after regulation play shall end in a tie, except for the playoffs. There are no time-outs in 3v3 Soccer.
m. FIELD DIMENSIONS: The playing field is 40 yard long by 30 yard wide
n. TIME OUTS: There are no time-outs during 3v3 games. This event will run on a Central Clock. All fields will play accordingly. It is the intent of the tournament committee to run on schedule. All games will start and end on time.
o. Delay of Game: Any player may be cautioned with a yellow card if it is deemed by the Field Marshall that the player is intentionally time wasting. e.g.: if a player intentionally kicks the ball long distances away from the playing field in order to waste time.
p. FORFEITS: Each team must have a minimum of 3 players to start a game. Forfeits will be scored as an 3-0 victory
3. Roster/Registration
a. Number of Players: Teams may have a roster of six players per team. The minimum number of players on the field is three. Players may only play on one team per division. All rosters are frozen upon completion of the team’s first game.
b. Player Registration: All players must be registered on their team's registration form before the tournament begins (player must be on roster before the first game). Any team or player determined by the Tournament Director to have falsified age or skill level will be dismissed from the tournament. Tournament officials have the right to demand proof of age for any player included on the roster. At registration a tournament roster will be validated only players on this roster will be allowed to participate. To complete registration you must have roster and signed medical waiver for each and every player.
c. Uniforms/Equipment: Teams may wear uniforms or the same jerseys/shirts making all players on a given team easily identifiable. The home team must change in the case of a color conflict (home team is the first team listed on the schedule). In playoffs the higher seed will have the choice. Shin guards covered by socks are required for all players at all times. No metal cleats may be worn. HARD CASTS will NOT be allowed. All braces shall be inspected prior to use. Ball sizes are: U8 - U12 use a size 4 U13 – U18 use a size 5.
d. COACHES:
i. For coaches coaching multiple teams, no scheduling consideration will be guaranteed.
ii. Each team must have an adult (21 or older) present at each game. In lieu of a coach’s pass, a driver’s license may be used.
e. TEAM REGISTRATION: Six is the maximum number of players on a team; three field players and three substitutes (A team must have a minimum of 3 field players). Players may only play on one team. There are no goal keepers in 3-v-3. Roster changes, substitutions and additions, must be made before the beginning of a team's first game. Any team or player determined by the event director to have falsified age or skill level will be dismissed from the tournament. Electronic Registration from this website must take place prior August 14, 2011. Final registration will be forty-five (45) minutes prior to your first scheduled game. Completed registration form/medical waiver to be available at that time.
f. TEAM ACCEPTANCE INTO TOURNAMENT: We will accommodate 8 teams per age/gender. Teams are accepted immediately on a conditional basis when registered online or by mail. Team acceptance will not be guaranteed until the registration fee is received. All entries must be received by August 14, 2011 at which time we will determine the level of participation and develop schedules accordingly. In the event that your team is accepted into the tournament, but then not able to be scheduled due to insufficient teams in your age group, your registration fee will be refunded in whole.
g. TEAM WITHDRAWAL / REFUNDS: A team withdrawing from the tournament after August 14, 2011 shall forfeit the entry fee; prior to August 14, 2011 a refund of 100% of the entry fee will be returned to the team. Teams providing incorrect information on the entry form may be subject to removal from the tournament and forfeiture of the entry fee. Every effort will be made to schedule around inclement weather however, in the event the tournament is cancelled a 100% refund of tournament fee will be made. In the event of a partial rainout, division winners will be determined based upon games completed, however no refund will be made for any uncompleted or un-played games.
4. Standings:
a. Scoring:
i. Games will be scored according to the following: 3 points for a win; 1 point for a tie; 0 points for a loss. A forfeited game is scored as a 3-0 win for the team present. The winning team’s coach is required to sign the match report and the Field Marshall will deliver the score card to the closest field marshal. The marshal will deliver the card to the tournament HQ
b. Overtime:
i. Overtime will only be played in championship games Shall consist of sudden death overtime period, maximum length of three minutes, with a coin toss to decide kick-off direction. The first team to score in overtime is the winner. If no team has scored in the three minute-overtime period, the winner shall be decided by shootout. The ball will be placed at the center of midfield. A coin flip will decide which team starts the penalty kick round. The three players from each team remaining on the field at the end of the overtime period, will enter a rotation of penalty kicks alternating teams with each kick, with the higher scoring team winning after the first round. If the score remains tied after the first round of penalty kicks the same 3 players will rotate in a sudden death penalty kick format until one team scores unanswered. If one team has received a red card during the game and is finished with 2 players on the field, a remaining roster player (other than the red carded player) may be chosen to kick in the rotation of penalty kicks. If the red carded player is the last remaining roster player, one of the two field players may kick twice.
c. Tie Breaker Rules:
i. Two Team Tie Breaker rules:
1. Head to Head competition
2. Overall goal difference (maximum +/ - 5 goals per game
3. Fewest goals allowed
4. Overall goals scored
5. Most Wins
ii. Three or more team Tie Breaker rules
1. Overall goal difference (maximum +/ - 5 goals per game
2. Fewest goals allowed
3. Overall goals scored
4. Most Wins
5. Other:
a. Player Ejection (Red Card): Field Marshalls have the right to eject a player from the game for continual disobedience or as a result of an incident that warrants sending off. If a player on the field is ejected, the team must complete the game with two players on the field. The ejected player will then be suspended for the following game. If the player received a red card for fighting, they will be ejected from the tournament and asked to leave the field and area around the field before play will continue. Anyone guilty of fighting will be banned from the facility for the duration of the event.
b. Coach Ejection: Field Marshalls have the right to eject a coach from the game for continual disobedience or as a result of an incident that warrants sending off. Coaches or parents whom are ejected by the Field Marshall or tournament official must leave the field and area around the field before play will continue. If a coach or parent refuses to leave, the game may be forfeited in favor of the opposing team.
c. SPORTSMANSHIP: Players, coaches and spectators are expected to act in the nature of good sportsmanship at all times. Abuse of the Field Marshalls will not be tolerated. Any instance of such conduct will disqualify the responsible team from the event. The Tournament committee has the authority to terminate, change, or cancel any game due to interference in the orderly flow of play because of actions of players, coaches, or spectators. Field Marshalls may also terminate the game for improper behavior by a player, coach, or spectator. Warnings, yellow and red cards are encouraged as a preliminary means of maintaining control. If a termination is necessary in the opinion of the officials, a full explanation will be made separately in the game report by each official, listing all the details and what cards were issued to who. The score of the game at the time of the termination will remain unless the Field Marshall specifically states it was the obvious intent of the winning team to have the game terminated. Under these conditions, the game will be recorded as a 0-0 game with no points granted for a tie. If the Field Marshall specifically states it was the obvious intent of the losing team to have a game terminated, the score will be listed as 2-0 for the team winning at the time of the termination. The decision as to the final score of the game for all terminated games will be made by the Tournament Director. The Tournament Committee will make a report to each team’s state association. If a team causes a game to be terminated, it may not, under any circumstances, be declared a group winner, semifinalist, or a wild card team. No award will be made to any team, which causes a game to be terminated.
d. Absolutely no abuse of the Field Marshall will be tolerated. This includes coaches, fans, parents, and players.
e. ALCOHOLIC BEVERAGES: prohibited.
f. SMOKING: prohibited.
g. All teams are responsible for their own insurance. The sponsor will not be held liable in the event of injury during travel to or while participating in the Granby 3V3 Soccer Tournament.
h. Protests: THERE ARE NO PROTESTS. All problems will be resolved by the Field Marshall or Tournament Director.
i. Schedule Changes: It is the responsibility of the coach or team captain to check the schedule for any changes after each tournament game.
j. WEATHER POLICY: Tournament officials have the right to delay play for a short period of time, shorten or move games, or cancel games due to inclement weather or to finish games before dangerous weather arrives. Regardless of weather conditions, coaches and their teams must appear on the field of play as scheduled, ready to play unless notified by the Tournament Director or Site Commissioner. Failure to appear will result in forfeiture of the match. Only the Tournament Director or Site Commissioner can cancel or delay a match. In the event ALL matches are cancelled by the Tournament Director, notification will be made to all teams.
k. Trophies:
i. Age groups U9 and U10 boys and girls will receive participation medals.
ii. Age groups U12, U14, U16, U18 will have a championship game. The championship team will receive a 3V3 champion t-shirt. Print Version:
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